Second Screen Framework, Outline

I’m working on a new project. It’s already underway. It doesn’t have a name yet (I’m terrible at naming things, so it’s just “Second Screen Framework” for now), but I’ve got a basic structure outlined and that’s more than enough for me to start working on something. It’s...
Continue reading »

Play GravSplash! Give me feedback!

GravSplash_v0-1-0_PC – GravSplash_v0-1-0_Mac – GravSplash_v0-1-0_Linux Initial porting is complete! Now you can actually play this game that I’ve been talking about for months! It’s a multiplayer game that uses game controllers or the keyboard, but you will need at least one other person to play it. It’s for 2-4 players. Technically...
Continue reading »

Streaming Game Development

I tried streaming some game development today on my twitch account. It took me most of the night last night to get it set up, and now that it’s up and running, it’s pretty easy to just turn on and off. I didn’t advertise my stream anywhere, and...
Continue reading »

New Game: GravSplash

I’ve been working on a new game for the past few months. It’s an Android-based multiplayer demo. It’s going to be at CES tomorrow! If you’re there, you can check it out at the XPAL booth in Suite 610 and Suite 2050. And if you go and check it...
Continue reading »

Ludum Dare 30 – Connected Worlds

If you haven’t heard of Ludum Dare, go check out their site here. The short version of what they do is that they provide a theme and you have 48 hours to make a game based on that theme. You have the make the game FROM SCRATCH. Sounds...
Continue reading »

Starting over

Starting this blog over. Again. I tried to transfer all my data from one web server to another but I didn’t do it right and it’s my fault. So here we are. I’m currently working on a few projects. Right now, the most active is a 2D side-scrolling...
Continue reading »