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New Game: GravSplash

I’ve been working on a new game for the past few months. It’s an Android-based multiplayer demo. It’s going to be at CES tomorrow! If you’re there, you can check it out at the XPAL booth in Suite 610 and Suite 2050. And if you go and check it out, take pictures and send them to me. Even better would be to take pictures AND play it real quick to give me some feedback. I would be eternally grateful. If you’re like me, though, you’re not going to CES and you’ll be waiting on the edge of your seat for days to hear anything about GravSplash, the newest title from our company, Poison Tip Games. It’s a 2D arena shooter platformer.

The entire game takes place on one screen. Up to 4 players can play at a time on their own device over the same WiFi. The neat thing about GravSplash, though, is the gravity. Each player has its own gravity direction (up, down, left, or right), and can change it at any time. This allows the players to maneuver around the arena in interesting ways. It also creates some really interesting situations, where players are all firing at each other but some are on the walls, floor, or ceiling! Each device, though, rotates the camera when your gravity changes, so to you, your character always has ‘gravity down’. See what I mean:


The entire demo was done in 3 months of work with a team of 3 (me, an artist, and a composer). That was long enough to get one level, multiplayer support over local WiFi, and a couple power ups in the game before the deadline. I have a wish list a mile long for the items, characters, and features I wanted to get in the game, but with a hard deadline, it’s not a good idea to mess around with unnecessary features until after principal development is complete. So the bad news is that I couldn’t get very much from my wishlist into the actual demo; the good news is that there is an actual demo, and I was able to get in a couple of my wish list items before I had to turn it in! I’m pretty happy with it overall, and super proud to have it shown off at CES!

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